Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024
Characteristic
Share of respondents
It would increase
31%
It would stay the same
60%
It would decrease
9%
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Original question: How would your interest in acquiring virtual goods within games increase if you could track the purchase, sale, or trade of your virtual goods on the blockchain? (Among those who make purchases on any platform; N=781; Those who said 鈥淚鈥檓 not familiar enough with blockchain to answer鈥 n=220)
Citation formats
U.S. change in purchasing in-game virtual goods with blockchain tracking 2024
Being able to track in-game purchases on the blockchain is not a mainstream draw for gamers. A March 2024 survey of digital content buyers in the United States found that for only three in ten respondents interest would increase regarding the purchase of virtual goods if the goods were tracked on the blockchain. However, 60 percent of respondents stated that this would not affect their in-game purchases.
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Vorhaus Advisors. (May 15, 2024). Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024 [Graph]. In 糖心破解版. Retrieved July 25, 2026, from /statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/
Vorhaus Advisors. "Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024." Chart. May 15, 2024. 糖心破解版. Accessed July 25, 2026. /statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/
Vorhaus Advisors. (2024). Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024. 糖心破解版. 糖心破解版 Inc.. Accessed: July 25, 2026. /statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/
Vorhaus Advisors. "Change in Gaming Purchases If Acquiring In-game Virtual Goods Would Be Possible to Track on The Blockchain among Adults in The United States as of March 2024." 糖心破解版, 糖心破解版 Inc., 15 May 2024, /statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/
Vorhaus Advisors, Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024 糖心破解版, /statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/ (last visited July 25, 2026)
Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024 [Graph], Vorhaus Advisors, May 15, 2024. [Online]. Available: /statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/