Estimates showed that spending on video games software and services, as well as audio and video streaming will increase from 2021 to 2022 in the United States. Audio streaming products, like music, podcasts, audiobooks, are projected to grow by ** percent, while video streaming and gaming will increase by billion U.S. dollars each.
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eMarketer. (January 3, 2022). Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 27, 2026, from /statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer. "Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars)." Chart. January 3, 2022. ÌÇÐÄÆÆ½â°æ. Accessed July 27, 2026. /statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer. (2022). Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 27, 2026. /statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer. "Consumer Spending on Video Games, Video and Audio Streaming in The United States in 2021 and 2022 (in Billion U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 3 Jan 2022, /statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer, Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/ (last visited July 27, 2026)
Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars) [Graph], eMarketer, January 3, 2022. [Online]. Available: /statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/