In 2025, loot boxes are projected to generate **** billion U.S. dollars in annual revenues, up from an estimated ** billion U.S. dollars in 2020. Users in North America are projected to spend more than *** billion U.S. dollars per year on loot boxes in 2025.
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Juniper Research. (May 31, 2021). Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 16, 2026, from /statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research. "Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars)." Chart. May 31, 2021. ÌÇÐÄÆÆ½â°æ. Accessed July 16, 2026. /statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research. (2021). Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 16, 2026. /statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research. "Consumer Spending on Gaming Loot Boxes and Currency Packs Worldwide from 2020 to 2025, by Region (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 31 May 2021, /statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research, Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/1240234/consumer-spending-loot-boxes-skins/ (last visited July 16, 2026)
Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars) [Graph], Juniper Research, May 31, 2021. [Online]. Available: /statistics/1240234/consumer-spending-loot-boxes-skins/