According to a 2021 survey conducted among South Korean gamers, around **** percent of respondents stated that they spent more time on mobile gaming during the COVID-19 pandemic. While the amount of time spent on most of the mediums of gaming increased during the pandemic, arcade gamers spent less time on gaming as they could not visit arcades as often as before.
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Korea Creative Content Agency. (August 14, 2020). Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 29, 2026, from /statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/
Korea Creative Content Agency. "Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020." Chart. August 14, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 29, 2026. /statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/
Korea Creative Content Agency. (2020). Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 29, 2026. /statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/
Korea Creative Content Agency. "Change in Time Spent on Gaming among Mobile Gamers during The Coronavirus (Covid-19) Pandemic in South Korea in 2020." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 14 Aug 2020, /statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/
Korea Creative Content Agency, Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 ÌÇÐÄÆÆ½â°æ, /statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/ (last visited July 29, 2026)
Change in time spent on gaming among mobile gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph], Korea Creative Content Agency, August 14, 2020. [Online]. Available: /statistics/1221158/south-korea-time-spent-mobile-gaming-during-covid19/