The content business segment of LINE Corporation accounted for a revenue of approximately **** billion Japanese yen in 2019. The content revenue was mainly generated via the sales of LINE Game's virtual items. During that year, the total sales revenue of LINE Corporation amounted to more than *** billion yen.
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LINE. (January 29, 2020). LINE Corporation's content business revenue from 2017 to 2019 (in billion Japanese yen) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 01, 2026, from /statistics/1147998/line-corporation-line-content-business-revenue/
LINE. "LINE Corporation's content business revenue from 2017 to 2019 (in billion Japanese yen)." Chart. January 29, 2020. ÌÇÐÄÆÆ½â°æ. Accessed August 01, 2026. /statistics/1147998/line-corporation-line-content-business-revenue/
LINE. (2020). LINE Corporation's content business revenue from 2017 to 2019 (in billion Japanese yen). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 01, 2026. /statistics/1147998/line-corporation-line-content-business-revenue/
LINE. "Line Corporation's Content Business Revenue from 2017 to 2019 (in Billion Japanese Yen)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 29 Jan 2020, /statistics/1147998/line-corporation-line-content-business-revenue/
LINE, LINE Corporation's content business revenue from 2017 to 2019 (in billion Japanese yen) ÌÇÐÄÆÆ½â°æ, /statistics/1147998/line-corporation-line-content-business-revenue/ (last visited August 01, 2026)
LINE Corporation's content business revenue from 2017 to 2019 (in billion Japanese yen) [Graph], LINE, January 29, 2020. [Online]. Available: /statistics/1147998/line-corporation-line-content-business-revenue/