Statistics about Media in South Korea
Statistics
- Web 3.0 tech introductions planned by game companies South Korea 2024, by technology
- Web 3.0 tech being implemented by game companies South Korea 2024, by platform
- Web 3.0 tech introductions planned by game companies South Korea 2024, by platform
- Number of gamers in Japan and South Korea 2023-2028
- Revenue breakdown Netmarble Q4 2024, by region
- Revenue breakdown Netmarble Q4 2024, by genre
- Revenue breakdown Netmarble Q4 2024, by games
- NCsoft quarterly sales revenue South Korea Q4 2014-Q4 2024
- Sales revenue NCSoft 2015-2024, by region
- Sales revenue NCSoft 2014-2024
- Mobile gaming revenue NCSoft 2018-2024
- Video game purchases in South Korea 2024
- Leading genres in PC bangs in South Korea 2024
- Rate of gamers visiting PC bangs in South Korea 2021-2024
- Gamer rate in South Korea 2024, by gender
- Gamer share in South Korea 2024, by age
- Share of gamers who visited PC bang weekly South Korea 2015-2024
- Gamers who visit PC bang at least weekly South Korea 2024, by age group
- Share of gamers who use VR South Korea 2024, by age group
- Share of gamers who use VR South Korea 2024, by gender
- Gamers who visit PC bang at least weekly South Korea 2024, by gender
- Share of gamers who use computers South Korea 2024, by age group
- Share of gamers who use computers South Korea 2024, by gender
- Gamers who use computers South Korea 2024, by gender
- Gamers who use computers South Korea 2024, by age group
- Most preferred PC game genre South Korea 2024
- Preferred PC game genres South Korea 2024
- PC video game purchase form in South Korea 2024
- Microtransaction payments distribution for in-game money or items in South Korea 2024
- Average amount spent on PC in-game transactions in South Korea 2024, by age group
- Distribution of payment methods for PC microtransactions in South Korea 2024
- E-sports club budget scale South Korea 2015-2023
- Operating profit Netmarble 2014-2023
- Revenue breakdown WeMade Q4 2023, by format
- WeMade revenue breakdown Q4 2023, by region
- Game industry employees in South Korea 2012-2022
- Game industry employee share in South Korea 2022, by employment status
- Game industry employee share in South Korea 2022, by educational level
- Game industry employees in South Korea 2022, by age
- Game industry employee share in South Korea 2022, by gender
- Game industry employees in South Korea 2022, by game platform
- Share of arcade gamers South Korea 2023, by gender
- Share of PC gamers South Korea 2023, by gender
- Share of PC gamers South Korea 2023, by age group
- NCsoft sales revenue from Lineage 2016-2023
- NCsoft sales revenue from Aion 2016-2023
- Operating income of SHIFT UP 2021-2023
- Operating profit of SHIFT UP 2021-2023
- Net profit of SHIFT UP 2021-2023
- Value of assets of SHIFT UP 2021-2023
- Value of liabilities of SHIFT UP 2021-2023
- Share of gamers South Korea 2023, by platform
- Share of arcade gamers South Korea 2023, by age group
- Share of Virtual Reality gamers South Korea 2023, by age group
- Share of Virtual Reality gamers South Korea 2023, by gender
- Revenue in the video games segment of the digital media market South Korea 2017-2027
- Digital video game purchases by store brand in South Korea 2023
- Revenue of video games market in East Asia 2018-2027, by country
- Purchasing rate of PC in-game money or items in South Korea 2018-2023
- Average age at which people started gaming in South Korea 2018-2023, by platform
- Purchasing rate of PC in-game money or items in South Korea 2023, by age group
- Purchasing rate of PC in-game money or items in South Korea 2023, by gender
- Game sector sales revenue NHN Corporation 2016-2022
- Game sector sales revenue distribution NHN Corporation Q4 2022, by platform
- NCsoft quarterly sales revenue from Blade & Soul Q4 2015-Q4 2022
- NCsoft sales revenue from Guild Wars 2 2014-2022
- NCsoft sales revenue from Lineage 2014-2022
- Sales revenue from Aion NCSoft 2014-2022
- Sales revenue from Blade & Soul NCSoft 2014-2022
- Sales revenue NCSoft 2022, by game
- Normal youth that experienced harmful games South Korea 2010-2020
- Longest duration spent consecutively playing video games South Korea 2021
- Playing video games at work South Korea 2021
- Daily activities missed due to playing a video game South Korea 2021
- Gamer types South Korea 2021
- Importance of different factors in a video game South Korea 2021
- Video game type ranking video gaming South Korea 2021
- Device ranking video gaming South Korea 2021
- Time gamers spend playing video games South Korea 2021
- Reasons against subscribing to game streaming services among gamers South Korea 2021
- Number of PC bangs South Korea March 2020, by province
- Interest in console-less game streaming services among gamers South Korea 2020
- Video games consumption sources South Korea 2019
- Gamers who would use websites with previous security breaches South Korea 2019
- Time spent consecutively playing video games South Korea 2019
- Preferred ways gamers acquire video games South Korea 2019
- NCsoft operating profit 2014-2018
- South Korea - number of hours spent on playing video/computer games 2017-2018
- South Korea - types of video/computer games played 2017-2018
- Game industry's contribution to GDP of South Korea 2010-2014
- WeMade - Icarus revenue 2015-2017
- WeMade - the Legend of Mir 2 revenue 2015-2017
- WeMade - the Legend of Mir 3 revenue 2015-2017
- WeMade - Silkroad Online revenue 2015-2017
- WeMade - Lost Saga revenue 2015-2017
- NCsoft gross margin 2014-2017
- NCsoft cost of sales 2014-2017
- NCsoft quarterly sales revenue 2018, by region
- WeMade - the Legend of Mir 2 revenue in China 2015-2017
- Game market revenue growth in South Korea 2013-2017, by category