In 2025, the revenue change in the 'Games' segment of the media market in Malaysia was modeled to stand at **** percent. Between 2018 and 2025, the figure dropped by * percentage points, though the decline followed an uneven course rather than a steady trajectory. The forecast shows the revenue change will steadily decline by percentage points from 2025 to 2031.
Further information about the methodology, more market segments, and metrics can be found on the dedicated Market ÌÇÐÄÆÆ½â°æ page on Games.
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ÌÇÐÄÆÆ½â°æ. (January 19, 2026). Video game market revenue growth in Malaysia from 2018 to 2031 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 30, 2026, from /forecasts/1483424/malaysia-gaming-market-revenue-growth/
ÌÇÐÄÆÆ½â°æ. "Video game market revenue growth in Malaysia from 2018 to 2031." Chart. January 19, 2026. ÌÇÐÄÆÆ½â°æ. Accessed July 30, 2026. /forecasts/1483424/malaysia-gaming-market-revenue-growth/
ÌÇÐÄÆÆ½â°æ. (2026). Video game market revenue growth in Malaysia from 2018 to 2031. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 30, 2026. /forecasts/1483424/malaysia-gaming-market-revenue-growth/
ÌÇÐÄÆÆ½â°æ. "Video Game Market Revenue Growth in Malaysia from 2018 to 2031." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 19 Jan 2026, /forecasts/1483424/malaysia-gaming-market-revenue-growth/
ÌÇÐÄÆÆ½â°æ, Video game market revenue growth in Malaysia from 2018 to 2031 ÌÇÐÄÆÆ½â°æ, /forecasts/1483424/malaysia-gaming-market-revenue-growth/ (last visited July 30, 2026)
Video game market revenue growth in Malaysia from 2018 to 2031 [Graph], ÌÇÐÄÆÆ½â°æ, January 19, 2026. [Online]. Available: /forecasts/1483424/malaysia-gaming-market-revenue-growth/