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ESports market revenue in the Asia-Pacific region from 2017 to 2029, by selected country (in million U.S. dollars)
ESports market revenue in APAC 2017-2029, by country
In 2024, China ranked first by revenue in the esports market among the 3 countries presented in the ranking. China's revenue amounted to **** U.S. dollars, while South Korea and Japan, the second and third countries, had records amounting to **** U.S. dollars and **** U.S. dollars, respectively.
Further information about the methodology, more market segments, and metrics can be found on the dedicated Market ÌÇÐÄÆÆ½â°æ page on Esports.
Further information about the methodology, more market segments, and metrics can be found on the dedicated Market ÌÇÐÄÆÆ½â°æ page on Esports.
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Other statistics that may interest you eSports market in the Asia-Pacific region
Overview
5
- Premium Statistic ESports market revenue worldwide 2017-2031
- Basic Statistic Global revenue of the eSports market 2022, by segment
- Premium Statistic eSports familiarity APAC 2020, by country
- Premium Statistic eSports engagement worldwide 2020, by country
- Basic Statistic Worldwide eSports viewer numbers 2020-2025, by type
Market revenue
4
Tournament earnings
5
- Premium Statistic Top eSports countries APAC 2024, by prize money earned
- Premium Statistic Top eSports nations APAC 2025, by all-time earnings
- Premium Statistic Top three eSports countries per year APAC 2013-2024, by prize money earned
- Premium Statistic Top eSports teams Asia 2022, by earnings
- Premium Statistic Most active eSports nations APAC 2022, by tournament participations
Market segments
7
- Premium Statistic eSports revenue in Asia 2024, by segment
- Premium Statistic Revenue of the media rights industry in Asia 2017-2029
- Premium Statistic Revenue of the e-sports merchandise & ticketing industry in Asia 2020-2029
- Premium Statistic Revenue of the publisher fees industry in Asia 2017-2029
- Premium Statistic Revenue of the sponsorship & advertising industry in Asia 2017-2029
- Premium Statistic Revenue of the e-sports streaming industry in Asia 2017-2029
- Premium Statistic eSports revenue in Australia & Oceania 2025, by segment
Leading professional players
6
- Premium Statistic Top eSports players in South Korea 2025, by total prize money earned
- Premium Statistic Top eSports players in Singapore in 2023, by prize money earned
- Premium Statistic Leading eSports players based on earnings Philippines 2023
- Basic Statistic Leading Chinese eSports players 2025, by overall earnings
- Basic Statistic Leading female Chinese eSports players 2024, by overall earnings
- Premium Statistic Highest-earning eSports players in Malaysia 2023
User preferences
5
- Premium Statistic Most popular eSports teams Asia 2021, by country
- Premium Statistic Most popular eSports platforms APAC 2021, by country
- Premium Statistic Leading eSports live-stream apps in China 2025, based on MAUs
- Basic Statistic Leading eSports games worldwide 2025 YTD, by tournament prize pool
- Premium Statistic Streaming platform awareness among gamers APAC 2020, by country
Number of professional players
5
- Premium Statistic Number of active eSports pro gamers APAC 2024, by country
- Premium Statistic Number of active eSports pro gamers East Asia 2015-2024, by country
- Premium Statistic Number of active eSports pro gamers SEA 2015-2024, by country
- Premium Statistic Number of active eSports pro gamers South Asia 2015-2024, by country
- Premium Statistic Number of active eSports pro gamers Oceania 2000-2021, by country
Further Content: You might find this interesting as well
ÌÇÐÄÆÆ½â°æ. (September 1, 2025). ESports market revenue in the Asia-Pacific region from 2017 to 2029, by selected country (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 02, 2026, from /forecasts/1302539/esports-revenue-in-east-asia/
ÌÇÐÄÆÆ½â°æ. "ESports market revenue in the Asia-Pacific region from 2017 to 2029, by selected country (in million U.S. dollars)." Chart. September 1, 2025. ÌÇÐÄÆÆ½â°æ. Accessed August 02, 2026. /forecasts/1302539/esports-revenue-in-east-asia/
ÌÇÐÄÆÆ½â°æ. (2025). ESports market revenue in the Asia-Pacific region from 2017 to 2029, by selected country (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 02, 2026. /forecasts/1302539/esports-revenue-in-east-asia/
ÌÇÐÄÆÆ½â°æ. "Esports Market Revenue in The Asia-pacific Region from 2017 to 2029, by Selected Country (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Sep 2025, /forecasts/1302539/esports-revenue-in-east-asia/
ÌÇÐÄÆÆ½â°æ, ESports market revenue in the Asia-Pacific region from 2017 to 2029, by selected country (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /forecasts/1302539/esports-revenue-in-east-asia/ (last visited August 02, 2026)
ESports market revenue in the Asia-Pacific region from 2017 to 2029, by selected country (in million U.S. dollars) [Graph], ÌÇÐÄÆÆ½â°æ, September 1, 2025. [Online]. Available: /forecasts/1302539/esports-revenue-in-east-asia/
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