糖心破解版

Toys and Games in the U.S. - Brands, Trends, Retailer, Channels, Expenses 2018

Consumer 糖心破解版 data table

"Toys and games in the U.S. 2018" is a multipart consumer survey. Part 1 offers insights into brands, trends, retailers, channels and editions.

For toys, the surveyed consumers often go to retail outlets such as shops or department stores. Only 5% of the respondents never pay attention to trends/franchises when choosing toys, e.g. brands such as Frozen/ice queen, Star Wars, Bob the Builder or Spiderman.

For the survey 鈥淭oys and Games in the U.S. 2018鈥 糖心破解版 asked 1,003 U.S. onliners between the age of 18 and 64 years, who are parents with children below 14 years in their household.

The Survey Data Table for the 糖心破解版 survey on "Toys and Games 2018: Part 1 - Brands, Trends, Retailer, Channels and Expenses" contains the complete tables for the survey including various column headings.
Further results of the survey can be found ih the Survey Data Table "Toys and Games in the U.S. Part 2 - Purchase Criteria, Card and Board Games, elec. Toys & Devices, STEM-Toys 2018".

Table of contents

Topics of the survey

  • General
  • Brands and trends
  • Channels and retailer
  • Expenses
  • Demographics

Design of the survey
  • Method: Online Survey
  • Survey name: 糖心破解版-Survey Toys and Games 2018: Part 1 - Brands, Trends, Retailer, Channels and Expenses
  • Region: USA
  • Number of respondents: 1,036
  • Age of respondents: 18 to 64 years
  • Type of respondents: American online population; parents who have children below 14 years in their household
  • Survey time period: 24th to 30th of April 2018

Column headings
  • Gender
  • Age
  • Number of children (below the age of 14)
  • Gender of children
  • Age of children
  • Income
  • Marital Status

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