| Characteristic | General public | Gamers |
|---|---|---|
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
The chart is not accessible to screen readers. Please switch to the table view to access the data.
Download
Sources
Release date
July 2016
Region
Europe, Spain
Survey time period
May - June 2016
Number of respondents
502 respondents*
Age group
18 years and older
Method of interview
Online survey
Supplementary notes
* The sample is broken down by the type of audience: general public n=336; gamers n=166
The question was phrased as follows: "In which room would you most likely use VR?
Citation formats









