*Figuers for 2011 and 2012 are forecasts. ** Virtual currency offered to social gamers in exchange for participation in a survey, subscriptions, goods or services.
The timeline shows the revenue of social gaming in the U.S. from 2010 to 2012 by product type. For the year 2012, the revenue with virtual goods is forecast as approximately *** million U.S. dollars.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÌÇÐÄÆÆ½â°æ can support your business.
eMarketer. (January 12, 2011). Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 02, 2026, from /statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer. "Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars)." Chart. January 12, 2011. ÌÇÐÄÆÆ½â°æ. Accessed August 02, 2026. /statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer. (2011). Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 02, 2026. /statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer. "Revenue of Social Gaming in The U.S. in 2010 and Forecast to 2012, by Product (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 12 Jan 2011, /statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer, Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/271135/revenue-of-social-gaming-in-the-us/ (last visited August 02, 2026)
Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars) [Graph], eMarketer, January 12, 2011. [Online]. Available: /statistics/271135/revenue-of-social-gaming-in-the-us/