A 2025 survey found that while gamers felt very negatively about the use of generative AI in video games when it came to creative tasks such as artwork or audio effects, but were somewhat more open to it when used within gameplay. ** percent reported feeling somewhat or very negative about using it to create artwork compared to ** percent opposing its use in dynamic difficulty adjustment. For the latter use case, one in four was neutral while the remaining ** percent even felt positively about it.
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Quantic Foundry. (December 18, 2025). Attitude towards the use of generative AI (GenAI) in video games as of December 2025, by use case [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 29, 2026, from /statistics/1664229/attitudes-towards-genai-in-video-games-by-use-case/
Quantic Foundry. "Attitude towards the use of generative AI (GenAI) in video games as of December 2025, by use case." Chart. December 18, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 29, 2026. /statistics/1664229/attitudes-towards-genai-in-video-games-by-use-case/
Quantic Foundry. (2025). Attitude towards the use of generative AI (GenAI) in video games as of December 2025, by use case. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 29, 2026. /statistics/1664229/attitudes-towards-genai-in-video-games-by-use-case/
Quantic Foundry. "Attitude towards The Use of Generative Ai (Genai) in Video Games as of December 2025, by Use Case." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 18 Dec 2025, /statistics/1664229/attitudes-towards-genai-in-video-games-by-use-case/
Quantic Foundry, Attitude towards the use of generative AI (GenAI) in video games as of December 2025, by use case ÌÇÐÄÆÆ½â°æ, /statistics/1664229/attitudes-towards-genai-in-video-games-by-use-case/ (last visited July 29, 2026)
Attitude towards the use of generative AI (GenAI) in video games as of December 2025, by use case [Graph], Quantic Foundry, December 18, 2025. [Online]. Available: /statistics/1664229/attitudes-towards-genai-in-video-games-by-use-case/