As of March 2021, almost ** percent of the Generation-Z consumers in China said they spent for sightseeing in the past six months. In the meantime, around ** percent of younger Chinese paid for sports and fitness recently.
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Moonfox Data. (June 1, 2021). Share of Generation-Z consumers who spent on offline entertainment in past six months in China as of March 2021, by type [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 31, 2026, from /statistics/1265569/china-leading-offline-entertainment-among-gen-z/
Moonfox Data. "Share of Generation-Z consumers who spent on offline entertainment in past six months in China as of March 2021, by type." Chart. June 1, 2021. ÌÇÐÄÆÆ½â°æ. Accessed July 31, 2026. /statistics/1265569/china-leading-offline-entertainment-among-gen-z/
Moonfox Data. (2021). Share of Generation-Z consumers who spent on offline entertainment in past six months in China as of March 2021, by type. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 31, 2026. /statistics/1265569/china-leading-offline-entertainment-among-gen-z/
Moonfox Data. "Share of Generation-z Consumers Who Spent on Offline Entertainment in past Six Months in China as of March 2021, by Type." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Jun 2021, /statistics/1265569/china-leading-offline-entertainment-among-gen-z/
Moonfox Data, Share of Generation-Z consumers who spent on offline entertainment in past six months in China as of March 2021, by type ÌÇÐÄÆÆ½â°æ, /statistics/1265569/china-leading-offline-entertainment-among-gen-z/ (last visited July 31, 2026)
Share of Generation-Z consumers who spent on offline entertainment in past six months in China as of March 2021, by type [Graph], Moonfox Data, June 1, 2021. [Online]. Available: /statistics/1265569/china-leading-offline-entertainment-among-gen-z/