In 2019, *** in Japan spent on average *** minutes on weekend days on sports or playing that involves moving the body. In general, *** tended to do less sports or playing activities that involve physical exercise in 2020 when compared to 2019, and instead spent more time on smartphones and tablets, as well as on gaming consoles.
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Sasakawa Sports Foundation. (June 18, 2021). Daily time spent on sports and gaming activities by sixth graders in Japan from 2019 to 2020 (in minutes) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 04, 2026, from /statistics/1247626/japan-time-spent-on-sports-and-gaming-by-sixth-graders/
Sasakawa Sports Foundation. "Daily time spent on sports and gaming activities by sixth graders in Japan from 2019 to 2020 (in minutes)." Chart. June 18, 2021. ÌÇÐÄÆÆ½â°æ. Accessed August 04, 2026. /statistics/1247626/japan-time-spent-on-sports-and-gaming-by-sixth-graders/
Sasakawa Sports Foundation. (2021). Daily time spent on sports and gaming activities by sixth graders in Japan from 2019 to 2020 (in minutes). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 04, 2026. /statistics/1247626/japan-time-spent-on-sports-and-gaming-by-sixth-graders/
Sasakawa Sports Foundation. "Daily Time Spent on Sports and Gaming Activities by Sixth Graders in Japan from 2019 to 2020 (in Minutes)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 18 Jun 2021, /statistics/1247626/japan-time-spent-on-sports-and-gaming-by-sixth-graders/
Sasakawa Sports Foundation, Daily time spent on sports and gaming activities by sixth graders in Japan from 2019 to 2020 (in minutes) ÌÇÐÄÆÆ½â°æ, /statistics/1247626/japan-time-spent-on-sports-and-gaming-by-sixth-graders/ (last visited August 04, 2026)
Daily time spent on sports and gaming activities by sixth graders in Japan from 2019 to 2020 (in minutes) [Graph], Sasakawa Sports Foundation, June 18, 2021. [Online]. Available: /statistics/1247626/japan-time-spent-on-sports-and-gaming-by-sixth-graders/