In 2019, ** percent of Mexican respondents who had access to a smartphone and made at least one in-game purchase in their lives stated they had bought equipment or other articles. Mobile games make approximately percent of the total gaming revenue in Mexico.
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Deloitte. (December 6, 2019). Smartphone in-game purchases in Mexico in 2019 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 22, 2026, from /statistics/1094946/smartphone-in-game-purchase-mexico/
Deloitte. "Smartphone in-game purchases in Mexico in 2019." Chart. December 6, 2019. ÌÇÐÄÆÆ½â°æ. Accessed July 22, 2026. /statistics/1094946/smartphone-in-game-purchase-mexico/
Deloitte. (2019). Smartphone in-game purchases in Mexico in 2019. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 22, 2026. /statistics/1094946/smartphone-in-game-purchase-mexico/
Deloitte. "Smartphone In-game Purchases in Mexico in 2019." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 6 Dec 2019, /statistics/1094946/smartphone-in-game-purchase-mexico/
Deloitte, Smartphone in-game purchases in Mexico in 2019 ÌÇÐÄÆÆ½â°æ, /statistics/1094946/smartphone-in-game-purchase-mexico/ (last visited July 22, 2026)
Smartphone in-game purchases in Mexico in 2019 [Graph], Deloitte, December 6, 2019. [Online]. Available: /statistics/1094946/smartphone-in-game-purchase-mexico/