Statistics about Media in South Korea
Statistics
- Most common text contents reading locations South Korea 2018
- Most preferred type of text contents South Korea 2018
- Cultural contents industry's contribution to GDP of South Korea 2014, by category
- Character design production costs in South Korea 2015, by component
- Cultural content production costs in South Korea 2015, by industry
- FDI in the culture & broadcasting industry in South Korea 2015-2016
- Cultural content industry's FoF investment scale in South Korea 2015, by category
- FDI scale in the culture & entertainment industry in South Korea 2015-2016
- Cultural content industry FDI in South Korea 2016, by category
- Cultural content industry's FDI cases in South Korea 2016, by category
- Animation industry export value in South Korea 2012-2016
- Comics industry export value in South Korea 2012-2016
- Advertising industry's sales in South Korea 2012-2016
- Animation industry's sales in South Korea 2012-2016
- Comics industry's sales in South Korea 2012-2016
- Cultural content export value in South Korea 2014, by category
- Cultural content market sales in South Korea 2014, by category
- Cultural content market value in South Korea 2010-2019
- Simultaneous device use South Korea 2017, by type
- Senior smartphone user share in South Korea 2011-2017
- Importance of a smartphone in everyday life in South Korea 2012-2017
- Daily time spent on film equipment in South Korea 2012-2017
- Frequently accessed media in South Korea 2017, by medium
- Importance of a PC/laptop in everyday life in South Korea 2012-2017
- Importance of a TV in South Korea 2017, by age group
- Applications frequently used by seniors in South Korea 2017
- Daily time spent on media in South Korea 2017, by type
- Desktop PC & smartphone simultaneous usage in South Korea 2012-2017
- South Korea's daily time spent on media 2017, by equipment
- Daily time spent on game consoles in South Korea 2012-2017
- Time spent on printed media per person per day in South Korea 2011-2017
- Time spent on computer per person per day in South Korea 2011-2017
- Time spent on telephones per person per day in South Korea 2011-2017
- South Korea's average media usage 2011-2017, by medium
- MCN recognition in South Korea 2016, by age group
- Watched OTT programs among South Korean men 2016, by genre
- Media literacy South Korea 2017, by ability
- Smartphone connected device ownership rate in South Korea 2016, by age group
- Mobile gaming app revenue in South Korea 2017-2030
- Estimated average revenue per user in mobile gaming in South Korea 2017-2030
- Average monthly expenditure on Korean mobile games 2024, by country
- Average monthly expenditure on Korean mobile games 2024, by format
- Sales revenue distribution Krafton 2019-2024
- Total liabilities T3 Entertainment 2014-2024
- Advertising costs T3 Entertainment 2014-2024
- South Korea's importance in Chinese mobile game revenue 2020-2024
- Sales revenue from mobile games Netmarble 2016-2024
- Sales revenue distribution Netmarble 2016-2024, by sector
- Sales revenue Netmarble 2015-2024
- Net profit Netmarble 2015-2024
- Total assets Netmarble 2015-2024
- Total liabilities Netmarble 2015-2024
- Advertising spending Netmarble 2016-2024
- Sales revenue from mobile games by Kakao Games 2019-2024
- Kakao Games sales revenue distribution 2019-2024, by sector
- Sales revenue Devsisters 2014-2024
- Sales revenue Devsisters 2014-2024, by region
- Operating profit Devsisters 2014-2024
- Net profit Devsisters 2014-2024
- Advertising costs Devsisters 2014-2024
- Daily average time gamers spent on Korean mobile games on weekends 2023, by country
- Sales revenue from Krafton mobile games 2016-2024
- Major gaming apps South Korea 2024, by user number
- Major gaming apps South Korea 2024, by sales revenue
- Rate of PC gaming South Korea 2023, by age group
- Mobile gamer distribution South Korea 2024, by gender
- Mobile gamer distribution South Korea 2024, by age group
- Share of gamers who use mobile devices South Korea 2024, by age group
- Share of gamers who use mobile devices South Korea 2024, by gender
- Preferred mobile game genre South Korea 2024
- Preferred mobile game genres South Korea 2024
- Frequency of mobile game usage in South Korea 2024
- Frequency of PC game usage in South Korea 2024
- Main sources for downloading mobile game apps in South Korea 2024
- Distribution of paid mobile gaming app costs in South Korea 2024
- Payment distribution for mobile in-game money or items in South Korea 2024
- Most common reasons for buying items in mobile games in South Korea 2024
- Distribution of payment methods for mobile game microtransactions in South Korea 2024
- Most common reasons for playing mobile games in South Korea 2024
- Daily average time gamers spent on Korean mobile games on weekdays 2023, by country
- Leading mobile games Netmarble 2023, by sales revenue
- Total assets T3 Entertainment 2013-2023
- Total assets Devsisters 2013-2023
- Net profit T3 Entertainment 2013-2023
- Total liabilities Devsisters 2013-2023
- Sales revenue T3 Entertainment 2013-2023
- Operating profit T3 Entertainment 2013-2023
- Share of mobile gamers South Korea 2023, by gender
- Share of mobile gamers South Korea 2023, by age group
- Revenue of mobile games market in East Asia 2018-2027, by country
- Average age when gamers first played mobile games in South Korea 2023
- Purchasing rate of mobile in-game money or items in South Korea 2018-2023
- Purchasing rate of mobile app in-game money or items in South Korea 2023, by gender
- Purchasing rate of in-game money or items in mobile games in South Korea 2023, by age
- Mobile games consumer expenditure South Korea 2020-2021, by game genre
- Mobile games consumer expenditure South Korea 2018-2021
- Most common mobile games to have been recently downloaded South Korea 2022
- Mobile game users in East Asia 2021, by country and gender
- Mobile game users in East Asia 2021, by country and age
- Lineage M Android app user distribution South Korea 2020, by age and gender