The revenue in the esports market in Indonesia was modeled to be *** U.S. dollars in 2025. Following a continuous upward trend, the revenue has risen by ** U.S. dollars since 2017. Between 2025 and 2031, the revenue will rise by ** U.S. dollars, continuing its consistent upward trajectory.
Further information about the methodology, more market segments, and metrics can be found on the dedicated Market ÌÇÐÄÆÆ½â°æ page on Esports.
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ÌÇÐÄÆÆ½â°æ. (January 19, 2026). ESports market revenue in Indonesia from 2017 to 2031 (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 27, 2026, from /forecasts/1372017/indonesia-esports-revenue/
ÌÇÐÄÆÆ½â°æ. "ESports market revenue in Indonesia from 2017 to 2031 (in million U.S. dollars)." Chart. January 19, 2026. ÌÇÐÄÆÆ½â°æ. Accessed July 27, 2026. /forecasts/1372017/indonesia-esports-revenue/
ÌÇÐÄÆÆ½â°æ. (2026). ESports market revenue in Indonesia from 2017 to 2031 (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 27, 2026. /forecasts/1372017/indonesia-esports-revenue/
ÌÇÐÄÆÆ½â°æ. "Esports Market Revenue in Indonesia from 2017 to 2031 (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 19 Jan 2026, /forecasts/1372017/indonesia-esports-revenue/
ÌÇÐÄÆÆ½â°æ, ESports market revenue in Indonesia from 2017 to 2031 (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /forecasts/1372017/indonesia-esports-revenue/ (last visited July 27, 2026)
ESports market revenue in Indonesia from 2017 to 2031 (in million U.S. dollars) [Graph], ÌÇÐÄÆÆ½â°æ, January 19, 2026. [Online]. Available: /forecasts/1372017/indonesia-esports-revenue/