Data provided by ÌÇÐÄÆÆ½â°æ Market ÌÇÐÄÆÆ½â°æ are estimates.
Definition:
Game consoles are devices designed specifically for playing video games. They consist of a console unit and one or more game controllers and are connected to a display such as a television or monitor. Game consoles offer a wide range of features and capabilities, including online gaming, streaming media playback, and social networking. There are several popular game console brands, including PlayStation, Xbox, and Nintendo, and each brand has a range of models with varying capabilities and specifications. Game consoles are widely used by gamers of all ages and are a popular form of entertainment.
Additional Information:
The market comprises revenue, average revenue per capita, volume, average volume per capita and price. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Sony, Nintendo, and Microsoft. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.
Citation formats
Revenue share of the global video game consoles market 2018-2028, by sales channel
Significant fluctuations are estimated for all segments over the forecast period for the revenue share. Only for the segment Online, a significant increase can be observed over the forecast period. Here, the online revenue share exhibits a difference of percent between 2018 and 2028.Â
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ÌÇÐÄÆÆ½â°æ. (July 30, 2025). Revenue share of the video game consoles market worldwide from 2018 to 2028, by sales channel [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 21, 2026, from /forecasts/1294144/revenue-share-video-game-consoles-worldwide/
ÌÇÐÄÆÆ½â°æ. "Revenue share of the video game consoles market worldwide from 2018 to 2028, by sales channel." Chart. July 30, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 21, 2026. /forecasts/1294144/revenue-share-video-game-consoles-worldwide/
ÌÇÐÄÆÆ½â°æ. (2025). Revenue share of the video game consoles market worldwide from 2018 to 2028, by sales channel. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 21, 2026. /forecasts/1294144/revenue-share-video-game-consoles-worldwide/
ÌÇÐÄÆÆ½â°æ. "Revenue Share of The Video Game Consoles Market Worldwide from 2018 to 2028, by Sales Channel." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 30 Jul 2025, /forecasts/1294144/revenue-share-video-game-consoles-worldwide/
ÌÇÐÄÆÆ½â°æ, Revenue share of the video game consoles market worldwide from 2018 to 2028, by sales channel ÌÇÐÄÆÆ½â°æ, /forecasts/1294144/revenue-share-video-game-consoles-worldwide/ (last visited July 21, 2026)
Revenue share of the video game consoles market worldwide from 2018 to 2028, by sales channel [Graph], ÌÇÐÄÆÆ½â°æ, July 30, 2025. [Online]. Available: /forecasts/1294144/revenue-share-video-game-consoles-worldwide/