The statistic shows data on purchase considerations for games consoles among internet users worldwide in the first quarter of 2018. During the survey period, ** percent of respondents stated they were interested in purchasing a PlayStation 4. In 2017, PS4 unit sales amounted to million.
Console gaming - additional information
The global gaming industry has been developing at a fast pace in recent years. According to a 2015 forecast, worldwide video game market value has amounted to over ** billion U.S. dollars in 2014 and is expected to grow to ** billion by 2018, while the total number of video gamers is estimated at *** billion around the world. Although the market involves many other production layers, at its core, two segments are the most important for the end consumer. One of them is the software segment, which includes developers, designers and artists, all working together towards delivering engaging and of high visual and technical quality games. The second most important segment is hardware, which ensures the quality and performance of the devices on which the games are played, be it computers, consoles or even smartphones.
Consoles are some of the most popular devices for online and offline gaming, as well as for other activities. The mass appeal of consoles predates the advent of the widespread home computer, as the earliest video console, Magnavox Odyssey, was introduced in the early in the United States. A more successful console was launched later that decade by Atari Inc., while the were largely dominated by Nintendo. In the past decade, the console market has been highly volatile and leaders have changed quite often, due to ever improving technologies. Although sales of game consoles have been decreasing in the past years, the most significant console manufacturers in the industry remain Sony, Nintendo, and Microsoft. As of 2015, Sony is the market leader, with combined Playstation sales amounting to over ** million units.
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GWI. (June 5, 2018). Share of internet users who expressed interest in purchasing selected video game consoles worldwide in 1st quarter 2018 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 24, 2026, from /statistics/492638/games-consoles-purchase-considerations/
GWI. "Share of internet users who expressed interest in purchasing selected video game consoles worldwide in 1st quarter 2018." Chart. June 5, 2018. ÌÇÐÄÆÆ½â°æ. Accessed July 24, 2026. /statistics/492638/games-consoles-purchase-considerations/
GWI. (2018). Share of internet users who expressed interest in purchasing selected video game consoles worldwide in 1st quarter 2018. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 24, 2026. /statistics/492638/games-consoles-purchase-considerations/
GWI. "Share of Internet Users Who Expressed Interest in Purchasing Selected Video Game Consoles Worldwide in 1st Quarter 2018." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 5 Jun 2018, /statistics/492638/games-consoles-purchase-considerations/
GWI, Share of internet users who expressed interest in purchasing selected video game consoles worldwide in 1st quarter 2018 ÌÇÐÄÆÆ½â°æ, /statistics/492638/games-consoles-purchase-considerations/ (last visited July 24, 2026)
Share of internet users who expressed interest in purchasing selected video game consoles worldwide in 1st quarter 2018 [Graph], GWI, June 5, 2018. [Online]. Available: /statistics/492638/games-consoles-purchase-considerations/