In 2018, social and casual games publishing made up around **** million Singapore dollars of the local revenue in the games industry. The media industry in Singapore had a total revenue of about *** billion Singapore dollars in that year, and the games industry made up **** percent of the total media revenue.
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IMDA. (February 10, 2020). Local revenue breakdown in the games industry in Singapore in 2018, by type of products or services (in million Singapore dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 30, 2026, from /statistics/1033607/local-revenue-breakdown-in-the-games-industry-by-services-singapore/
IMDA. "Local revenue breakdown in the games industry in Singapore in 2018, by type of products or services (in million Singapore dollars)." Chart. February 10, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 30, 2026. /statistics/1033607/local-revenue-breakdown-in-the-games-industry-by-services-singapore/
IMDA. (2020). Local revenue breakdown in the games industry in Singapore in 2018, by type of products or services (in million Singapore dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 30, 2026. /statistics/1033607/local-revenue-breakdown-in-the-games-industry-by-services-singapore/
IMDA. "Local Revenue Breakdown in The Games Industry in Singapore in 2018, by Type of Products or Services (in Million Singapore Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 10 Feb 2020, /statistics/1033607/local-revenue-breakdown-in-the-games-industry-by-services-singapore/
IMDA, Local revenue breakdown in the games industry in Singapore in 2018, by type of products or services (in million Singapore dollars) ÌÇÐÄÆÆ½â°æ, /statistics/1033607/local-revenue-breakdown-in-the-games-industry-by-services-singapore/ (last visited July 30, 2026)
Local revenue breakdown in the games industry in Singapore in 2018, by type of products or services (in million Singapore dollars) [Graph], IMDA, February 10, 2020. [Online]. Available: /statistics/1033607/local-revenue-breakdown-in-the-games-industry-by-services-singapore/